The Unreal Engine is one of the most powerful engines available today. Visual UC is an extension to Microsoft's Visual Studio 2012 that helps programmers harness that power!

About Me

Hello. My name is Joe Wilcox and I've been programming and working with the Unreal Engine for more than 13 years. I started off modding the original game back in 1998 and I haven't stopped. Since I began working with the engine, I've helped ship over 10 games using Unreal. Everything from AAA and console titles like Unreal Tournament and Gears of War to smaller mobile titles like Epic Citadel.

Shortly after leaving Epic, I started working on a plug-in for Visual Studio to replace the far outdated UDE/VUC++ editor that I wrote so long ago. The original editor was written in Delphi Pascal until it was replaced with a custom version of WOTGREAL (also Delphi Pascal). Both were great at the time, but have since fallen by the wayside as they were never really supported. The original idea for VUC was to update the great functionality found in VUC++ and then finally get around to fixing the script debugger. Something I had wanted to do while I was still at Epic, but never had the time.

Unfortunately, Epic's decision to drop Unrealscript in UE4 has made the need for a better script debugger moot. Frankly, NFringe works well enough to make it no longer worth the development time. But the visual hierarchy and search tools will always be useful to UDK and UE2/UE3 licensees. So I packaged up Visual UC and have made it available.

If you would like more information or if you're in need of help on a UE2/UE3/UDK project, feel free to drop me a line.