DIGITAL
LEPRECHAUN.

JOSEPH WILCOX / DIGITAL LEPRECHAUN

Experiences.
Design.
Delivered.

I’m Joe Wilcox, a technical leader, AI visionary, and Unreal Engine expert. I build the systems, tools, and teams that take any experience to the next level.

PC · CONSOLE · MOBILE · VR / AR / XR
UNREAL TOURNAMENTGEARS of WAREPIC CITADELBULLETSTORMSTAR WARS: FIRST ASSAULTVOYAGERTAKEDOWNBULLETVILLETINY BRAINSPENGOROYALEESCAPE FROM NEFERTITI’S TOMBDUKE NUKEM: NUCLEAR WINTERDEADLY KISSD!ZONEEXTREME PAINTBRAWLMARTIAN MINERSUICIDE KINGSARRGHCAPTURE THE TREETOWERFALLand more…

01 / TECHNICAL & CREATIVE SKILLS

From engine code
to player experience.

Hands-on development across the stack,
with design and leadership to match.

01

Technical leadership

I’ve built and managed teams, including remote teams, and helped Unreal Engine licensees move from early prototypes through certification and submission.

Technical directionTeam leadershipShipping support
02

Agentic game development

I integrate agentic pipelines into 3D engines and toolsets to increase productivity and reduce development time.

ClaudeCodexComfyUITripo3DFAL
03

Gameplay engineering

I’ve built weapons, game modes, and gameplay subsystems, with experience taking ideas from prototype into production.

C++ / C#Unreal EngineBlueprintsUnity
04

UI & online systems

Interfaces and the systems behind them: from Slate and UMG to network layers, multiplayer systems, and master servers.

Slate / UMGUI programmingNetworking.NET / ASP / SQL
05

Game & level design

Prototyping, game systems, weapons, and level design. I work across design and code to turn concepts into playable experiences.

PrototypingSystems designLevel designUnrealEd
06

Immersive & cross-platform

Experience shipping on PC, console, mobile, and immersive platforms. Founded the Digital Reality Lab for military simulations and commercial VR experiences.

VR / AR / MR / XRMobilePC & console
07

Creative production

Writing, visual production, audio editing, and filmmaking round out my development background.

PhotoshopSound ForgeDaVinci ResolveWriting

02 / PROFESSIONAL EXPERIENCE

Teams. Technology. Delivery.

Pickford AI

Principal Unreal Engine Engineer

Helped build Whispers, an Emmy finalist detective story guided by humans and generated with AI. Created agentic pipelines that bring content and story elements into Unity and Unreal Engine.

Netflix

Lead Gameplay Engineer

Worked with directors on an unannounced AAA project.

NOWWA

CTO & Lead Designer

Guided the project’s direction and transition from UE4 to UE5. The project was subsequently placed on hold.

WisEngineering

Technical Director & Lead Programmer

Founded the Digital Reality Lab. Led work on immersive military simulations and commercial VR experiences.

Epic Games · UE4

Unreal Tournament development

Spent more than three years on contract building Unreal Tournament, working across native code, Blueprints, UMG, and Slate.

Unreal Engine licensees

Shipping support

Helped licensees bring games to market, working from early prototyping through certification and submission.

Epic Games

Senior Game Programmer

Contributed to Unreal Tournament and Gears of War, helped build UE3 gameplay systems, and brought Unreal Engine 3 to emerging mobile platforms.

Independent development

Creative Carnage · Simply Silly Software · AssetPack Games

Ran independent studios, managed distributed designers and programmers, and developed original games. AssetPack Games continues that independent work.

THE PERSON BEHIND THE WORK

A programmer.
A designer.
A builder.

I like knowing how the whole game works.

My career spans independent studios, AAA teams, and immersive development. I’m comfortable moving between low-level implementation, game design, and the practical work of getting a product out the door.

Beyond programming, I’m a level designer, writer, and occasional filmmaker. That broader creative background informs how I approach both the player experience and the technology behind it.

Explore my independent work at AssetPack Games ↗

03 / SHIPPED WORK

Best known shipped work...

A selection of credited titles.

Gears of War cover
Gears of War
Gears of War 2 cover
Gears of War 2
Gears of War 3 cover
Gears of War 3
Bulletstorm cover
Bulletstorm
Unreal Tournament 2003 cover
UT 2003
Unreal Tournament 2004 cover
UT 2004
Unreal Tournament 3 cover
Unreal Tournament 3
Extreme Paintbrawl cover
Extreme Paintbrawl
Duke Nukem: Nuclear Winter cover
Duke Nukem: Nuclear Winter
Takedown cover
Takedown

04 / CONTACT

Let’s talk
games & technology.