Technical leadership
I’ve built and managed teams, including remote teams, and helped Unreal Engine licensees move from early prototypes through certification and submission.
JOSEPH WILCOX / DIGITAL LEPRECHAUN
I’m Joe Wilcox, a technical leader, AI visionary, and Unreal Engine expert. I build the systems, tools, and teams that take any experience to the next level.
01 / TECHNICAL & CREATIVE SKILLS
Hands-on development across the stack,
with design and leadership to match.
I’ve built and managed teams, including remote teams, and helped Unreal Engine licensees move from early prototypes through certification and submission.
I integrate agentic pipelines into 3D engines and toolsets to increase productivity and reduce development time.
I’ve built weapons, game modes, and gameplay subsystems, with experience taking ideas from prototype into production.
Interfaces and the systems behind them: from Slate and UMG to network layers, multiplayer systems, and master servers.
Prototyping, game systems, weapons, and level design. I work across design and code to turn concepts into playable experiences.
Experience shipping on PC, console, mobile, and immersive platforms. Founded the Digital Reality Lab for military simulations and commercial VR experiences.
Writing, visual production, audio editing, and filmmaking round out my development background.
02 / PROFESSIONAL EXPERIENCE
Helped build Whispers, an Emmy finalist detective story guided by humans and generated with AI. Created agentic pipelines that bring content and story elements into Unity and Unreal Engine.
Worked with directors on an unannounced AAA project.
Guided the project’s direction and transition from UE4 to UE5. The project was subsequently placed on hold.
Founded the Digital Reality Lab. Led work on immersive military simulations and commercial VR experiences.
Spent more than three years on contract building Unreal Tournament, working across native code, Blueprints, UMG, and Slate.
Helped licensees bring games to market, working from early prototyping through certification and submission.
Contributed to Unreal Tournament and Gears of War, helped build UE3 gameplay systems, and brought Unreal Engine 3 to emerging mobile platforms.
Ran independent studios, managed distributed designers and programmers, and developed original games. AssetPack Games continues that independent work.
THE PERSON BEHIND THE WORK
I like knowing how the whole game works.
My career spans independent studios, AAA teams, and immersive development. I’m comfortable moving between low-level implementation, game design, and the practical work of getting a product out the door.
Beyond programming, I’m a level designer, writer, and occasional filmmaker. That broader creative background informs how I approach both the player experience and the technology behind it.
Explore my independent work at AssetPack Games ↗03 / SHIPPED WORK
A selection of credited titles.









